If the Golem is the undisputed king of ground-based Beatdown, the ‘LavaLoon’ combination is the terrifying, uncontested emperor of the skies.
This guide dissects the mechanics, timing, and defensive sacrifices required to master the ultimate air attack.

Building the Armada
As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.
Furthermore, when the Lava Hound finally dies, it ‘pops’ into a swarm of six fiery Lava Pups.
- Placement is everything.
- Never play the Lava Hound if you are down on elixir in the first two minutes.
- The single biggest counter to LavaLoon is the Minion Horde; Arrows will instantly clear the sky for your Balloon.
Surviving the Counter-Attack
Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.
You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.
| The Game Plan | Your Strategy | The Mistake |
|---|---|---|
| Single Elixir (First 2 Mins) | Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantage | Playing the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound |
| Double Elixir (Final Minute) | Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towers | Panicking and using your Lightning spell defensively instead of saving it to destroy their anti-air |
Ruling the Skies
You are trading early ground vulnerability for late-game aerial invincibility.
Take to the skies, weather the ground assault, and drop the bombs.
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