Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
The Early Activation
The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the ‘King Tower Activation’.
Having the King’s massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent’s ability to deal chip damage for the next three minutes.
- Tornado completely hard-counters the Miner.
- A 3-elixir Tornado pull is often a massive positive trade.
- Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
Clumping and Splash Damage Synergy
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
| Pro Strategy | How to do it |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
Mastering the Geometry
A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you liked this report and you would like to receive far more data regarding tower rush kindly pay a visit to the web site. A directly onto your vulnerable tower.
Spend the hours required to memorize the pull tiles.
