While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.
However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
The Light Spells: Cycle and Control
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
Because they are so cheap, they also act as excellent ‘cycle’ cards, allowing you to rotate back to your primary attackers quickly.
- Maximize your value.
- Use zap to reset targeting.
- Always include at least one small spell in your deck.
Massive Area Damage
If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
Playing against a ‘spell-cycle’ deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
| Usage | Drawback |
|---|---|
| Spell Spam | Extremely risky in single elixir, as it leaves you defenseless |
| Blind Casting | Catastrophic if the opponent places nothing, wasting 4 mana |
Spell Selection
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Magic is a precise science in the arena; treat it with the respect it deserves.
In the event you loved this informative article and you wish to receive more details regarding tower rush assure visit our own site.
