The absolute pinnacle of this defensive micromanagement is the art of kiting.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- It will walk away while being chased.
- Some units ‘see’ further than others.
- Create a deadly kill zone.
Lane Swapping and Reverse Kiting
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Kiting Technique | Execution Requirement |
|---|---|
| Dividing the Swarm | Place multiple units exactly in the center so half walk left and half walk right |
| Trapping | Deploy a swarm unit directly on top of a single-target enemy |
Mind Games
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
If you loved this post and you would such as to get additional information pertaining to tower rush kindly go to our page.
