There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.
Fast decks prey entirely on players who panic, over-defend, and leak elixir.
Establishing the Rhythm
The primary win condition of any Cycle deck is out-pacing your specific defensive counter.
By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.
- Bridge Spam players will often drop a unit in the left lane, wait for your response, and instantly drop a unit in the right lane.
- Use swarm units to surround their fast attackers.
- They have no heavy defenses to stop a massive push.
Surviving Until Overtime
You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.
You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.
| Fast Deck Archetype | The Tactic | Your Hard Counter |
|---|---|---|
| Hog / Balloon Cycle (2. If you liked this posting and you would like to get additional info with regards to tower rush kindly visit our web-site. 6 Cost) | Out-rotates your defensive building, allowing the attacker a free, clear path to the tower | Use Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirely |
| Bridge Spam (P.E.K.K.A / Ram) | Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lane | Play hyper-defensively in the middle; never play expensive cards in the back during single elixir |
Patience is the Ultimate Weapon
Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.
Speed is an illusion if it crashes into an unmovable object.
