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Building a Spawner Deck in Tower Rush

By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.

If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.

Choosing Your Huts

The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.

You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.

  • It is too expensive and leaves you instantly vulnerable to a fast opposite-lane rush.
  • Protect your buildings at all costs.
  • Stagger the spawn timers.

The Support Cards

Furthermore, these fragile support units act as ‘Spell Bait’; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.

You also need a heavy spell of your own (usually Poison or Fireball) to destroy the opponent’s defensive units that get stuck trying to clear your massive swarms.

Hut Type Primary Role Where to Put It
Goblin Hut (5 Elixir) Constant anti-air chip damage and spell bait Safely behind the Princess tower or deep in the corner
Furnace (4 Elixir) Splash damage pressure and swarm control Aggressively in the center to pull tanks and pressure the bridge

The War of Attrition

Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.

Build the city, protect the infrastructure, and watch the endless wave wash over them.

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