Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
Heavy Melee Commanders
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
- Protect your investment.
- Maximize the value of the skill.
- Use them defensively to absorb elite barbarian pushes.
The Backline Tacticians
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
| Ability Type | Best Scenario |
|---|---|
| Target Drop | Activate to survive a direct spell impact |
| Summoning/Swarm | Activate when the enemy has exhausted their splash damage spells |
Finding Your Playstyle
A comfortable player using an off-meta hero will always defeat a confused player using the ‘best’ character.
Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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