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Dealing with Toxicity in Tower Rush Games

In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.

While some players view it as harmless banter, others find it incredibly toxic, leading to massive losing streaks fueled purely by anger.

The Art of the BM (Bad Manners)

‘BMing’ or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.

In this way, the emote actually provides a tangible, strategic advantage; it is a zero-elixir spell that directly damages the opponent’s decision-making ability.

  • Save it for the victory screen.
  • It implies the opponent’s strategy was boring and predictable.
  • Bait them into a trap.

The Ultimate Defense: The Mute Button

Tapping this small icon instantly silences the opponent, turning their psychological barrage into absolute, peaceful silence.

You can focus entirely on counting elixir, tracking their card rotation, and executing your perfect placements without visual distractions.

Type of Emote The Theory Actual Use
Joyful Emote To celebrate a funny, chaotic moment where both players made silly mistakes Spammed relentlessly when destroying a tower to mock the opponent’s defensive failure
Sad Emote To express genuine sadness when you make a bad play or realize you are going to lose Used sarcastically after you easily defend a massive push to say “Aww, are you sad your attack failed?”

Mastering Your Emotions

If a simple animation can ruin your day, you need to step back and reevaluate why you are playing the game.

The best revenge is winning the game.

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